![]() More importantly, however, it is because Ubisoft Montreal took an introspective look at what made the series popular in the first place way back at the dawn of Xbox Live, with a laser focus honed in on those three T’s (Tactics, Teamwork, and Tension), putting them back at the center of every design decision. This turn around is based in part by the team always having an ear to the community, being quick to address balance problems and to add content to the game. It has become the most played game Ubisoft has ever produced, constantly on top of both Steam charts and consoles. Siege launched seven years ago, and although it released to a somewhat lukewarm response due its lack of content, the game has grown into one of the best and most complete multiplayer experiences found anywhere. However, out of what was arguably the biggest low point for the series came its biggest success, Rainbow Six: Siege. While there were other popular online, first-person shooters before Halo 2, like Unreal Championship and Return to Castle Wolfenstein, it was Rainbow Six 3’s strong emphasis on three major design pillars that allowed it to separate itself from the competition: Tactics, Teamwork, and Tension.Īfter the success of Rainbow Six 3, Ubisoft spent the next decade trying to change the formula several times in various ways, with varying degrees of success, until everything came to a crashing halt with the announcement, and then cancellation, of the ill-fated Rainbow Six: Patriots. The French/Canadian juggernaut was all in on multiplayer gaming during these times and offered stand out experiences like the original Ghost Recon, Splinter Cell Pandora Tomorrow, and, of course, the immensely popular Rainbow Six 3. For there was one long-forgotten king, and that king was Ubisoft. However, just because there was no single landmark title to govern this new online world did not mean there was no ruler during these lawless times. Communities were being formed across many different games, and friends lists were growing exponentially as each opti-matched session came to an end. A period of time where online console gaming was approaching mass adaptation, but there was not yet a big green Mjolnir-clad Sherpa to show us which way we should be directing our time. You can find Seasoned Gaming’s review policy hereĪ long, long time ago, there was an often forgotten period of time where Xbox Live was in its infancy and Halo 2 had yet to release.
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